In my case, the last line of the animation was on frame 115: Left click the last yellow line, and press 'E' for 'End' ( 'S' moves the Start). In the bottom window, you will see each frame of the animation lit in yellow. Hover the mouse over the 3-D window and press 'A' several times until the BVH armature is glowing. In my case, I used the B (box) key to draw a box around the upper part of the body, and then used G and Z keys to (G)rab it and move it upwards on the (Z) axis.Įxit the Edit mode, and go into Pose mode. Change the Object Mode to Edit, or press (T)ab key, Now right click the BVH armature, or left click it in the Outliner to select it.
Now click the X-ray and Names buttons on the Object Data window so we can see the bones. They should both (more or less) line up now. Let's put them both in the standard T-pose by left-clicking each avatar in the Properties window and then setting them to 'Rest Position' in the Object Data Tab Go ahead and position both of yours so they are in the same start position. We will cover 'Guess Map' soon, but first lets click the 'Match Scale': button and see it shrink the BVH armature down in size.Īvastar will usually fill in the Source and Target boxes. If they are backwards, you will need to reverse them so the copy goes from the BVH to the Avatar. The second should have the name 'Avatar'. The first one has the name of the animation you are converting from, in my case 'jump_attack'. The first 3 boxes should be already filled in. This menu appears when there is one Avastar and a second armature in the 3d window. Hove the mouse over the 3-D window and press the letter T. Don't panic! It does not really matter where the Avastar is, and the size will be fixed in a few more clicks. If you have the 'Sparkles Pro' plugin, ,you could choose the Quads version of the Avastar.Ī very tiny Avastar will appear where the cursor was. Press Shift-A and select Avastar, and if you have 2.0, select 'With Triangles'. Your screen may be slightly different here, but it works the same. You can slide the green line with the left mouse, or click the Start: dialog box, and enter the value 1.
The green line should be at the number 1 when you do this. You will need to set the animation Start at '1' in the menu at the bottom. You can click the Play button at the bottom of the screen to see it moving: You will see a screen with a large set of animation bones: I am going to do the Mutant Jumping attack: You should now have a BVH animation Import option in the File-Import menu:
Make sure the Import Export button for BVH files is checked, and click 'Save User Settings' Avastar Bento Free Download I am using Blender version 2.76 in this demo.Ĭlick the Search box and type 'BVH'. Start Blender and Navigate to the User Preferences Screen. You could try Qavimator, it's a dedicated SL animation tool you can download and use for free. If you're happy being restricted to the standard bones, there's a few other options. I think the Blender/Avastar combination might be the only avenue at present. I don't believe there's any easy solution if you want to play with the bento bones.
This article is about how to use Blender to convert BVH files for Opensim and Second Lifeįurthermore you get a small set of Demo clothes, the Avamesh character and the Bento angel, one of the first Avatars made for the Bento bones, you can import BVH Animations directly into an Avastar rig, we support Secondlife’s internal animation format, and many more for you to discover. This is Part II of BVH Animation Converting for OpenSim and Second Life.
With our CopyBot viewers you can export and import any content from these viryual worlds and modify them in 3D software such as Blender, 3D studio Macx etc. Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. Important noticeWe are recommending that customers discontinue using Avastar 2-0-23, if support is expected, as this is a test version, and most issues have already been solved and will become available with the Avastar-2.1 release candidate.Thanks for all your ongoing support to help us identifying the issues. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in.